Welcome to Star Trekking, my weekly blog forum for my Star Trek fandom.
And we're back for our 3rd week of looking back on the second season of Star Trek, the Original Series.
A brief recap of my criteria for these posts.
- I watched it
- I remember I watched it
- I enjoyed it when I watched it
These posts are not meant to be objective or comprehensive.
Here are links to weeks one and two.
For week three, we're gonna pick up with what may be considered peak Star Trek, "The Trouble With Tribbles".
Sometimes modern fans get twisted out of joint by the comedy in Star Trek: Strange New Worlds. Why can't modern Trek be about serious issues and serious sci-fi like the classic series?
Inevitably, someone will counter this argument with, "Hey, what about the 'The Trouble With Tribbles'?" so yeah, Star Trek could be funny so there, now shut up.
While I do enjoying re-watching "The Trouble With Tribbles" for all the laughs, the episode is set around some serious plot points.
After being on the brink of all our war in season 1's "Errand of Mercy", the Federation and the Klingons are in a state of uneasy detente, forced into a treaty by the Organians. (A nice bit of continuity to season one's "Errand of Mercy", building on a previous episode.)
Kirk seems bemused and even befuddled by the whole deal with quadrotriticale, the miracle wheat stored on the K-7 space station awaiting transport to a colony world. It is an important wedge in the diplomatic gamesmanship between the Federation and the Klingons.
Granted, it may not be an exciting "important wedge" hence the introduction of a chaos element, the Tribbles.
The cute little purring balls of fur are fun and functional, facilitating moments of character development for the cast (Uhura gets some well deserved time in the spotlight) and exposing the plot involving quadrotriticale and the Klingon's duplicity.
Kirk spends a lot of time being annoyed by a lot of things in this episode:
- by the Federation goon ordering him around about protecting the quadrotriticale on the space station.
- by EVERYONE but him knowing what quadrotriticale is. Even Chekov. (Who insists it's a "Wussian inwention".)
- the Klingons who have shown up wanting shore leave on the station
- the multiplying moppet Tribbles are EVERYWHERE! (In his captain's chair on the bridge and even in his chicken sandwich and coffee!)
To coin a phrase, his suffering is amusing to me.
But it's not damn funny to Kirk!
And he demands answers from his chief medical officer.
MCCOY: Don't look at me. It's the tribbles who are breeding. If we don't get them off this ship, we're going to be hip deep in them.
KIRK: Explain that.
MCCOY: The nearest thing I can figure out is they're born pregnant, which seems to be quite a time saver.
KIRK: I know, but really...
MCCOY: And from my observations, it seems they're bisexual, reproducing at will. And, brother, have they got a lot of will.
SPOCK: Captain, I am forced to agree with the doctor. I've been running computations on their rate of reproduction. The figures are taking an alarming direction. They're consuming our supplies and returning nothing.
UHURA: But they do give us something, Mister Spock. They give us love. Well, Cyrano Jones says a tribble is the only love that money can buy.
KIRK: Too much of anything, Lieutenant, even love, isn't necessarily a good thing.
Things take a somewhat dark turn for the Tribbles when it's revealed they've consumed all the grain on the space station.
MCCOY: Jim, I think I've got it. All we have to do is quit feeding them. We quit feeding them, they stop breeding.
KIRK: Now he tells me.
SPOCK: Captain this tribble is dead. And so are these.
MCCOY: A lot of them are dead. A lot of them are alive, but they won't be for long.
SPOCK: The logical assumption is that there is something in the grain.
KIRK: Yes. Bones, I want the tribbles, the grain, everything analysed. I want to know what killed these tribbles.
MCCOY: I haven't figured out what keeps them alive yet.
If anyone in this episode is having troubles with Tribbles, it's Dr.McCoy.
SIDE BAR: Also having a bad day is Scotty. Look, all he wants to do is hang out in his quarters reading technical manuals.
- Kirk orders him to take shore leave on the space station.
- Where he gets into a fight with the Klingons.
- Which gets him confined to quarters.
- Which is where he wanted to be all along to read his technical manuals.
ANOTHER SIDE BAR: With all due apologies to Jay-Den Kraag over on Star Trek: Starfleet Academy, I still insist William Campbell's Koloth is Star Trek's first gay Klingon.
KOLOTH: Ah, my dear Captain Kirk.
KIRK: My dear Captain Koloth. What do you want?
KOLOTH: An official apology addressed to the Klingon High Command. I expect you to assume full responsibility for the persecution of Klingon nationals in this quadrant.
KIRK: An apology?
KOLOTH: Yes. You've harassed my men. You've treated them like criminals. You've been most uncourteous, Captain Kirk
A Klingon upset over a breach of... courtesy? Maybe he's gay, maybe not. Look, when you're playing a Klingon like he's frickin' Liberace, the conclusions draw themselves.
Producers: Hey, William, you remember how you played Trelane?
William Campbell: Really gay?
Producers: We want you to take Koloth in a different direction.
William Campbell: Even more gay! Got it!
Campbell would return to play Koloth in Star Trek: Deep Space Nine.
Speaking of returns and DS9, Capt. Sisko and his crew play dress up in classic TOS garb and time travel back to the events of "The Trouble With Tribbles" in the fantastic Deep Space Nine episode "Trials and Tribblelations".
Any excuse to post Dax doing a twirl.
Tribbles would be reconned into an earlier appearance in the Short Treks episode, "The Trouble With Edward" where a Starfleet officer experiments with growing Tribbles for food and the little critters propagate so quickly, they overwhelm an entire starship.
Your mileage may vary on the canonicity of this short episode. It doesn't entirely make sense and defers to the rule of funny* more than contributing to actual Star Trek lore.
On that note...
Star Trek ventured into full on comedy with "A Piece of the Action" which leans especially hard on the rule of funny.*
*Per TV Tropes, the rule of funny is any violation of continuity, logic, physics, or common sense is permissible if the result gets enough of a laugh.
Unlike the Tribbles episode, this foray into comedy does not have a serious framework to hang it's comedy.
The Iotians are an inherently clever and imitative culture who has built their world. their government and economy based on an old book left behind by a previous Starfleet vessel, Chicago Mobs of the Twenties.
"A Piece of the Action" is a pretzel twist of logic to make a cost saving episode work. The production team seems to be using left over costumes, props and sets from another Desilu Studios TV show, the 1920's set crime series The Untouchables.
To be honest, a cursory check has not confirmed this theory and The Untouchables had stopped production in 1963, 4 years before "A Piece of the Action was made. Still, all the stuff from that old crime show may have been still lying around.
The plot contrivances needed to make this episode work are so strained and convoluted, it makes sense to just give up trying to take this seriously and play up the absurdity of the situation.
In order to bring order to Iotian society and try to repair some of the damage done by the prior contamination, Kirk has to play into the planet's mob oriented system by casting the Federation as a mob with Kirk as a mob boss.
KIRK: Now look, Krako, we're taking over the whole ball of wax. You co-operate with us and maybe we'll cut you in for a piece of the action.
SPOCK: A miniscule. A very small piece.
KRAKO: How much is that?
KIRK: That's, er. We'll figure it out later.
KRAKO: I thought you guys had laws. No interference.
KIRK: Who's interfering? We're taking over. Check?
SPOCK: Right.
(Kirk rolls his eyes. How can Spock be so bad at this?)
KIRK: The planet is being taken over by the Federation, but we don't want to come in here and use our muscle, you know what I mean? That ain't subtle. So what we do is we help one guy take over the planet. He pulls the strings, and then we pull his. (to Spock) Hey, you, sit down.
(They settle them selves with their feet up on Krako's desk.)
KRAKO: What's your cut?
KIRK: What do you care as long as you're being cut in?
Even Spock eventually gets into the act.
SPOCK: I would advise youse to keep dialing, Oxmyx.
Spock finally getting into character as a mobster gets me every single time.
Eventually, Kirk negotiates a deal where the gangs begin cooperating with each other instead of fighting each other while the Federation gets a cut.
 |
| "Hey, Scotty! This is KOIK!" |
It's pretty clever how Kirk uses the tenets of their mob based society to put them on a path away from all that anarchy. Yes, it makes a hash of the Prime Directive but that was already fucked up by the original contamination.
Also, who cares? It's funny!
I did not care for "A Piece of the Action" when I was younger, dismissing it as too silly and too stupid. Now that I'm older, I tend to regard the silliness and the stupidity less as bugs and more as features.
Who cares? It's funny!
FUN FACT: Quentin Tarentino's pitch for a Star Trek movie was a sequel to "A Piece of the Action".
That's two comedic episodes. Let's get into something more serious.
Next up we've got "The Immunity Syndrome" which like "Obession" from earlier in season 2 deals with a non-humanoid alien entity, in this case a giant amoeba.
The entity destroys a starship with 400 Vulcans on board. Across a vast distance of space, Spock reports he felt them die.
Spock senses a disturbance in the force. (Whoops! Wrong franchise.)
Not only has the crew of the Vulcan ship been killed but the billion plus inhabitants of the star system the Vulcans were exploring are also gone.
The culprit, a large dark zone, like an amoeba but reaching across the vastness of space.
The Enterprise gets stuck in the zone and begins losing power. And the zone also impacts the health and life of the crew. The remaining power of the ship and the lives of the crew can be measured in minutes.
A plan is formed to send a shuttle into the heart of the entity to figure out what the hell it is and how to stop it. Spock is designated to carry out this mission.
MCCOY: The DNA code analyser will give you the fundamental structure of the thing. You'll need readings on three light wavelengths from the enzyme recorder.
SPOCK: I am familiar with the equipment, Doctor. We're wasting time. The shuttlecraft is ready.
MCCOY: You're determined not to let me share in this, aren't you?
SPOCK: This is not a competition, Doctor. Whether you understand it or not, grant me my own kind of dignity.
MCCOY: Vulcan dignity? How can I grant you what I don't understand?
SPOCK: Then employ one of your own superstitions. Wish me luck.
(Silence and stares, then McCoy opens the hangar deck door. Spock walks across and into the Galileo. The doors shut.)
MCCOY: Good luck, Spock.
Aww! Despite all the constant ribbing and insults, McCoy is worried about his little buddy.
The mission into the entity goes well in that Spock is able to send back crucial Intel on what this damn thing is which in turns suggests ways to stop it.
BUT...
The mission does NOT go well in that it seems Spock is lost inside the dark zone with no hope of return.
A plan is put in motion to stop the entity but time is running out for the Enterprise to carry this out and escape from the dark zone.
When...
CHEKOV: Captain, metallic substance outside the ship.
MCCOY: Spock?
KIRK: Lieutenant, get me Spock's voice channel. Highest possible gain.
UHURA: Go ahead, sir.
KIRK: Spock, do you read me? Do you read me, Spock, do you read me? Come in, Spock. Spock! Scotty, get a tractor beam...
SCOTT: Captain, we don't have enough time to do it. We only have a fifty three second escape margin.
KIRK: I'm well aware of that, Mister Scott. Get two tractor beams on that shuttlecraft.
SCOTT: Aye, sir. Tractor beams on.
[Shuttlecraft]
SPOCK: Captain, I recommend you abandon the attempt, Do not risk the ship further on my behalf.
[Bridge]
MCCOY: Shut up, Spock! We're rescuing you.
[Shuttlecraft]
SPOCK: Why, thank you, Captain McCoy.
Long story made short, Spock is extricated from certain death and the giant space amoeba is disposed of.
In and of itself, "The Immunity Syndrome" revisits the concept from "The Doomsday Machine" of the all powerful implacable enemy that cannot be negotiated with.
Point of order: the music for "The Immunity Syndrome" was lifted from the soundtrack recorded for "The Doomsday Machine".
What makes this episode work for me is the character driven drama.
Spock "feeling" the death of 400 Vulcans and not necessarily coping well with that.
McCoy's sense of concern for Spock. Behind the incessant barbs directed at Spock, we see McCoy's genuine affection for his Vulcan crewmate.
Kirk wrestling with the burdens of command. The shuttle mission into the entity is virtually a suicide mission and it's Kirk's responsibility to order someone to take that mission.
The idea that has formed over the years that Kirk is some kind of headstrong space cowboy is undermined by the evidence of the Star Trek series showing Kirk as a serious minded, contemplative Captain. So that concludes my very cursory once-over of the second season of Star Trek.
Admittedly I did not cover everything that I watched, remembered and enjoyed but hey, this has gone on long enough.
Thanks again to Chrissie's Transcripts Site for the script exerpts.

Coming up on future installments of Star Trekking:
We're taking another nostalgic spin around the block with Star Trek: The Next Generation.